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Devlog
Submission to IGC Test Buddies 001: Jan 2026
Healer
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Devlog
Update 2026-02-01
February 01, 2026
by
ValentinLouvet
Update of the day: - Main menu redesign - Boss refactoring - Feel improvements...
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Update 2026-01-30
January 30, 2026
by
ValentinLouvet
Update of the day: - Add sounds effects - Modify existing sounds effects - Add feedback on damage received - Add knockback to damage allies - Increase overall damages...
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Update 2026-01-28
January 28, 2026
by
ValentinLouvet
Update - Visual update enemies - Pause menu added - Icons changes...
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Update 2026-01-26
January 26, 2026
by
ValentinLouvet
Update of the day: - Rework art direction to limit the color palette - Rework UI icons and UI information - Remove colour noise and information - Rework Ranger positioning - Fix AI bugs - Fix Allies b...
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Update 2025-01-25
January 25, 2026
by
ValentinLouvet
Update of the day: - Rework top of the walls - Add more vines - Fix animation issue - Fix sound volume issue - Add background music - Simplified UI to be more modern...
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Update 2026-01-24
January 24, 2026
by
ValentinLouvet
1
- Rework puppets environment look - Reword main hub...
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Update 2026-01-23
January 23, 2026
by
ValentinLouvet
- Fix AI issue hitting dead allies - Party death matters now - Increase Allies damage and Enemies health - Allies wind up animations are faster - Remove heal sfx - Decrease game size - Change sfx...
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Update 2026-01-22
January 22, 2026
by
ValentinLouvet
Update of the day: - Remove lock door outside the room bugs - Fix bosses rotation - Add sfx for allies and healer attacks - Add sfx for impact sounds and heals - Work on boss 4 pillars destruction wit...
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Update 2026-01-21
January 21, 2026
by
ValentinLouvet
- Refactor allies skins - Refactor bosses timers - Refactor 4th boss - Add vfx for allies melee attack - Fix some boons - Fix mirror of death...
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Update 2026-01-20
January 20, 2026
by
ValentinLouvet
Hello there! New updates: - Add indicator under player when he is the target of spells - Refactor movement for AI - Refactor boss movement and simple attack - Refactor first boss to spawn projectile -...
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Update 2025-01-19
January 19, 2026
by
ValentinLouvet
- Fix packaging issues resulting in missing vfx - Improvement of the targeting system for the attack - Optimization of the first spell - Dash now goes through allies and enemies - Refactoring of the 3...
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Update 2026-01-17
January 17, 2026
by
ValentinLouvet
- Improve visual clarity - modify second spell to be targetable aoe - improve feedback on first ability...
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Update 2026-01-16
January 16, 2026
by
ValentinLouvet
- replace all the spells by just 3 spells - remove the first bosses and created a simple...
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Update 2026-01-14
January 14, 2026
by
ValentinLouvet
- Add vfx projectile for base heal - Add vfx projectile for flare heal - Add vfx projectile for healer attack - Rework vfx scale depending of heal magnitude...
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Update 2026-01-13
January 13, 2026
by
ValentinLouvet
- Redesign health bar - Redesign mana bar - Redesign incoming damage - Redesign selected target...
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Update 2026-01-12
January 12, 2026
by
ValentinLouvet
- reduce first boss damage - rework thrid boss pattern - fix offensive boons and added debuff/buff display - mystic access after 10 deaths - mirror access after 5 deaths - remove class selection durin...
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Update 2026-01-11
January 11, 2026
by
ValentinLouvet
1
- increase incoming damage warning size (red glow) - added animation to the selected target to increase visibility - added health bar over enemy target...
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Update 2026-01-10
January 10, 2026
by
ValentinLouvet
- add skip button for boons - fix skeleton boss...
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Update 2026-01-09
January 09, 2026
by
ValentinLouvet
- Targeting system improvements - Fix Boons to increase specialization - Worked on boss 5...
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Update 2026-01-07
January 07, 2026
by
ValentinLouvet
- Add incoming damage indicator - Add boons indicators...
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Update 2026-01-06
January 06, 2026
by
ValentinLouvet
- Refactor tooltip icons for mana and health - Add mana cost and heal dealt on spell icons during combat - Add click to activate spell on icons - Rework life bar colours - Add vfx for attack - Rework...
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Update 2026-01-05
January 05, 2026
by
ValentinLouvet
- Update combat UI health bar - Move spells in the bottom of the screen and increase icon size - Added selection around player when targetted - Added concurrency fix on hover sound - Decrease first bo...
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Update 2026-01-04
January 04, 2026
by
ValentinLouvet
1
- Update casting animation - Add vfx for casting - Increase bleeding damage and added cd...
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Update 2026-01-03
January 03, 2026
by
ValentinLouvet
1
- Add boons icons - Add boons functionalities - Fix leave buttons - Rework bosses...
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Update 2026-01-01
January 01, 2026
by
ValentinLouvet
- Update mana cost - Implement partial boons...
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Update 2025-12-24
December 24, 2025
by
ValentinLouvet
Update download using butler - change health bar color for better triage - add boons (temporary fix) - add sound effects and background - rework first bost tiles and last boss patterns...
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Update 2025-12-23
December 23, 2025
by
ValentinLouvet
Today udpate: - Rework first boss - Add attack - Modify spell bar for attack and dash - Add notification for not enough mana - Rework spell 4 for instant healing instead of canalization - Add rewards...
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Update 2025-12-20
December 20, 2025
by
ValentinLouvet
decrease traps spawning and rework indicators add a damage spell remove the bottom character info replace by under the character add the bottom character info during non combat section for reading spe...
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